Pooping Unicorn
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How to play — Candyland

Field guide for the candy-collection run — matches the in-game Info button on the play screen.

Ride the hills, collect candy, and build your score.

The idea

Candyland is the new candy-collection run. The ground scrolls as rolling candy hills: it rises high, drops low, and keeps changing so you can't park at one height. Flap to stay above the ridge, grab rainbows for a short boost, and collect candy for points and set bonuses. Choose a unicorn if you like; it's cosmetic.

Worlds on the menu

The start screen lists Candyland - Easy, Desert - Medium, and Cyberpunk - Hard. That Easy / Medium / Hard tag is a quick read on how demanding each terrain is meant to feel — the same scoring and candy rules apply everywhere. Leaderboards keep runs grouped by world so you compare scores on the same setting.

While you're playing

  • The terrain is the challenge. Hills roll toward you, climb up to about two-thirds of the screen, then fall away again. Keep adjusting your flap timing to clear each rise.
  • You earn +1 as you keep surviving the terrain progression. Random taunt lines can pop after points; they never change the math.
  • Rainbows can appear in the air, and extra rainbows spawn as part of candy milestone waves. Fly through them for points and a timed boost.

Beginner hints

Short tips near your unicorn (through HUD Lvl 5 each run) help you learn each world. Toggle them from the in-game Info dialog: Show beginner hints globally, or per world (Candyland, Desert, Cyberpunk).

Controls

  • Tap / click / touch the canvas (or Space / ) to flap.
  • P pauses; use Resume on the HUD. Opening Info pauses too.

Scoring — point by point

  • +1 on each scored terrain progression beat while you stay above the Candyland ridge.
  • +2 when you fly through a rainbow. You get a timed rainbow boost (easier gravity, slowed scroll). While boost is active, terrain contact generally won't kill you until the timer fades.
  • +3 for each candy sprite you touch. Candies are cosmetic variants only — any pickup counts the same.
  • Milestone waves: whenever your HUD Lvl reaches an even number (2, 4, 6, …), the game queues an extra rainbow with a candy a short distance ahead so you can chain grab — worth both rainbow and candy points if you get both.
  • Full candy cycle bonus: there are 20 candy types in rotation (shown as twenty slots on the strip). In a single run, each type fills one slot the first time you grab it. When you've collected one of every type in that run, you earn an extra lump sum: 25 × lap number — first full set +25, second full set +50, third +75, and so on — then the strip resets and you can earn another lap in the same run if you keep playing.

Candy HUD & persistence

Candy: on the right shows total candies grabbed this run. Under it, the twenty-character strip uses filled dots for types already picked up in the current cycle and hollow dots for types still missing — match those and you trigger the lap bonus.

Your lifetime candy stats also sync locally in the browser for profile flair; leaderboards can show candy totals from submitted runs when enabled.

HUD recap

Lvl and score on the left; Pause / Resume center; candy count and cycle strip on the right. A Boost line appears when rainbow physics are active.

Game over

Crash outside rainbow protection ends the run (floor, sky, or slamming into the candy hills). Submit initials when prompted; Candyland boards may list score, level reached, and candies collected together.

Leaderboard

Post initials after a qualifying run. Filter and browse on the Candyland board on the main site.

Soundtrack

The Adventure theme is on Suno. Full videos and audio are on the music soundstage.

Play Pooping Unicorn Candyland →

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